![]() In a 3 vs 3 stalemate you can easily defend Victory points with double Afrika Corp. Both mortar strikes have independent cooldowns of max 90 seconds and smoke is independent from them as well. Then go back into normal mode and call in another. Call in a mortar strike for FREE, then go into "Lockdown Observer" mode and call in yet another. ![]() It basically costs nothing (240/15) and you can nonstop bombard your enemie once vet 1 is reached. In the last few games i either didnt pick any doctrine and if, then only for one certain off map ability. And all of them seem to be superior and cheaper compared to doctrinal units. Each building contains so many good units, that you dont even know with which to start with. The Basic unit Roster of thisfaction is just too good. Idk what i am supposed to utilze exactly from that. Huge ammount of powerfull basic units and irrelevant doctrines:ĭoctrines seem to be irrelevant when compared to other faction. Like for now i have not yet used this 6 or 8 wheel vehicles or Tigers because there is so much other stuff.ġ. It took me many matches to actually get behind all of this and how abusive this faction can become. The only difficulty this faction and its players have is to get used to the sheer ammount of units and unit combinations this faction has at its disposal. I have played a couple of PvP games with every faction, from 1 vs 1 to 3 vs 3 during which i (and some of my mates i played with) observed some serious issues with the Afrika Korps that really become obvious in late game and Team Matches. ![]() This faction has, in my opinion, a balance issue or at least a serious design issue.
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